this is the first advert I have actually enjoyed in quite a while. I like Fanta and all but I am going to buy and drink one because of this. that's called voting with my wallet!
the idea is silly but its fun, you should be able to reload before you run out of arrows, also you should be invincible right after respawning. any time i was hit I was hit again after spawning before I could move. it needs a little polish but well done.
this is a great game and I may very well buy it, it is in my favorites anyhow, two things.
thing 1, it felt like the controls carried you (me?) us a little farther than when direction is released, is that inertia or do I suck unknowingly? phantom suck
thing 2, might as well allow save for the demo, after all you want people to like it enough to buy it, and that is more likely the more they see
I like the game but I would love it if the double jump was more responsive, on the second double jump after the first smashers it does not seem to register. I have tried it many times and it feels like I hit the jump successfully but it doesn't go. I have paid attention to the feel of the double jump in other situations just to confirm and it feels slightly off. When you have a platform element that important it pays to fine tune. If not for that small but important whatsit you would get 10/10 5/5.
All 14 flash Reviews
Rated 2.5 / 5 stars August 6, 2010
its ok
seriously how bout time controls though took about two hours longer than needed
Rated 2.5 / 5 stars June 14, 2010
cool
but buggy death animations started replaying over and over dont have any idea how to use my cannons either. nice work needs polish
Rated 5 / 5 stars January 29, 2010
Hooray?
this is the first advert I have actually enjoyed in quite a while. I like Fanta and all but I am going to buy and drink one because of this. that's called voting with my wallet!
Rated 2.5 / 5 stars January 20, 2010
not bad
the idea is silly but its fun, you should be able to reload before you run out of arrows, also you should be invincible right after respawning. any time i was hit I was hit again after spawning before I could move. it needs a little polish but well done.
Rated 4.5 / 5 stars January 19, 2010
awesome
this is a great game and I may very well buy it, it is in my favorites anyhow, two things.
thing 1, it felt like the controls carried you (me?) us a little farther than when direction is released, is that inertia or do I suck unknowingly? phantom suck
thing 2, might as well allow save for the demo, after all you want people to like it enough to buy it, and that is more likely the more they see
Rated 5 / 5 stars January 3, 2010
awesome
the art is great, and the music really adds to the creepy feel. I am looking forward to playing more!
Rated 2.5 / 5 stars January 2, 2010
how?
everything looked nice but when I tried to eat the enemies they just hurt me, so
?
Rated 5 / 5 stars January 2, 2010
thank you!
I would nominate you for sainthood if I had any initiative.
Rated 3.5 / 5 stars January 1, 2010
if only
I like the game but I would love it if the double jump was more responsive, on the second double jump after the first smashers it does not seem to register. I have tried it many times and it feels like I hit the jump successfully but it doesn't go. I have paid attention to the feel of the double jump in other situations just to confirm and it feels slightly off. When you have a platform element that important it pays to fine tune. If not for that small but important whatsit you would get 10/10 5/5.
you're jumping too close to the edge, so you're actually falling off and your 2nd jump appears to be your 1st.
Rated 1.5 / 5 stars December 31, 2009
nope
I could have got into this but having enemies hover at the left of the screen that I cant shoot ruins it. I do not like getting it in the butt.